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SERVER RULES

1 Behavior and content

MVG RP is a community created by mature people, for mature players. We are adults who want to enjoy high-level role play in a controlled setting without having to interact with immature individuals who could destroy our experience. Similarly, we do not want to participate in or host any kind of internet drama or bullying. These rules apply to all MVG RP services.

  • 1.1 We demand all our members be polite, behave maturely, and with respect towards one another always. Do not insult, bully, harass, troll, or provoke other MVG RP members.

  • 1.2 DBAA – Don’t Be An Asshole. Listen to what others have to say before expressing your opinion. Never put down people or their ideas, nit-pick, constantly criticize, belittle, judge, demean, or patronize another member. A series of seemingly trivial actions added up over time, is bullying. Treat people the same no matter their race, religion, gender, size, age, or country of origin.

  • 1.3 Do not spam, advertise, promote funding sites, share referral links, search for vulnerabilities, exploit bugs, or otherwise disrupt the functionality of any services related to MVG RP.

  • 1.4 All content shared through MVG RP services should be Safe For Work with the exception of specific areas marked NSFW or Not Safe For Work.

  • 1.5 Do not reply to old threads with no new relevant information. Forum posts must keep a high standard and add a constructive and meaningful opinion that contributes to the conversation.

  • 1.6 User titles, avatars, signatures, or forum posts may not imitate or try to replicate admins/staff.

2 Fair Play

We have a zero-tolerance policy for any kind of use of cheats or exploits. We demand our players to play the game with the spirit of fair play in mind. The game should be enjoyed for its own sake, with proper consideration for fairness, ethics, respect, and a sense of fellowship with other players.

  • 2.1 Cheating on any servers in DayZ results in an instant and permanent ban. Cheating in other competitive multiplayer games marks you as a "known cheater" and will result in your account being blacklisted for 1 year.

  • 2.2 Exploiting or abuse of game mechanics (AOGM) is gaining an unfair advantage by using game bugs or mechanics in a way that the developer did not intend them to work. An example of exploiting is loot cycling, driving vehicles underwater, or intentionally using indestructible objects as shields that effectively give you invulnerability.

  • 2.3 Be a good sport. Do not focus on the PvP aspect of the game and attack everything that moves just because you can or are good at it. Remember that not many players will enjoy being constantly attacked, therefore you should not dominate other groups or players into submission to a point where they can no longer accomplish their regular role-play or enjoy the game.

  • 2.4 Don't be a sore loser. Items in-game can be replaced, there is no need to be angry and hold a grudge. Keep in mind that it is just a game. Take regular breaks from the game if you have trouble separating In Character events from Out of Character.

3 Role Play

Roleplay is assuming the role of a fictional character that you create for yourself and through that character collaboratively creating stories together with other players and their characters. We use the terms "In Character (IC)" to describe content and information that is perceived from the character's point of view, while "Out Of Character (OOC)" is all real life information and content outside of the game.

Upholding good quality of role play and making sure that everyone enjoys it should always be a priority. The objective is for everyone to have fun, regardless of their preferred type of role-playing or the nature of their character. Do not discriminate against other players based on their preferred way to play, previous characters that they have played, or their OOC reputation.

  • 3.1 You are always required to role-play your character while in-game. No OOC events or communication may take priority over your role play. You are not allowed to ignore other player's attempts to role play with you. Real-life events take priority over this rule, but you should log out as soon as possible and let everyone in the area know that you need to leave using //.

  • 3.2 Your character must behave realistically and appropriately to the different situations you participate in, keeping the current world situation and context in mind. Do not act in a way that indicates no value for your character's life and survival; such as attempting to kill people when heavily outnumbered, excessively talking back or insulting someone as a hostage, or knowingly running into an area of active hostile engagement when not involved in the fight.

  • 3.3 You may not focus on out of character gains to the detriment of RP. For example, "rule play" is prioritizing things like kill rights or OOC information above more appropriate IC actions or behavior. Always prioritize role-play, not rule-play.

  • 3.4 The “Amnesia Rule” - When your character dies you lose all memories from the situation that lead to your death. You may not return to the general location where you died for at least 1 hour after your death. You also cannot get involved in the same situation that leads to your death, even if it has moved to a different location or 1 hour has passed. A situation is considered the same while any side has active kill rights. Server restarts, crashes, game glitches, or any other circumstances do not affect these restrictions or time limits.

  • 3.5 Metagaming is transferring information between Out of Character (OOC) and In Character (IC), when there is no realistic way of characters or players gaining this information. This includes, but is not limited to:

    • Your character knowing someone’s name because you saw it in the game chat or met them before on a different character.

    • Using player live streams to find out where people are in-game or gaining other information that is found in the stream.

    • Using forum OOC content like media threads or Discord chat areas to gain information about groups or bases.

    • Sharing or gaining information through OOC communications when not permitted (see rule 3.6).

  • 3.6 Using OOC communications like Discord or others to transmit or receive information related to in-game situations is only allowed when you have a personal radio in your inventory. As soon as your character loses the ability to speak or use the radio - for example, has died, is unconscious, has been gagged, is surrendering, is handcuffed, or had your radio or clothing containing it removed from your inventory - you may not receive or transmit any in-game information through OOC communications. While in the presence of other players all such communication should be transmitted using in-game VOIP also (also known as “double mic”).

  • 3.7 You are not allowed to force an action, condition, or belief through role-playing upon another player character unless the action is consented to by the other player using OOC text. This is considered power gaming. Certain extreme role play like rape is not allowed at all and is considered power gaming regardless of consent and will result in a permanent ban.

  • 3.8 OOC communication should be done through text and only when necessary. You may not use OOC text to casually chat with other players in-game. Use the "//" prefix to indicate OOC text communication.

  • 3.9 Do not impersonate another individual or group in a way that would bring harm to them, their group, or their reputation.

4 Hostilities

Hostile actions are player interactions where you or your group member's lives are threatened by other players, you are forced to do something against your will under threat of violence, someone is stealing from you, etc. For example, if someone is telling you to drop your weapon and put your hands up or else you will die, he is committing a hostile action against you. Hostile actions can often be complicated when involving multiple people and groups, which makes newcomers especially vulnerable to punishments for rule breaks in this category.

Depending on whether a player is attacking or being attacked, players can defend themselves and their friends and kill other players during hostile situations.

  • 4.1 All initiations and hostile actions as well as their demands and conditions must be made clear and unambiguous to all involved players. Hostile actions or initiations must be done personally and on specific targets who must be aware of who the attacker is. They cannot be done remotely through radio or PA system.

  • 4.2 When your life is at risk or you are subjected to hostile action by other players, you can defend yourself. This is granted by two different "kill rights" that you can gain based on the circumstances of the situation like which side caused the hostile situation and which side you are on.

    • You are a defender if you are the one being initiated on or subjected to other hostile actions that threaten your life, which you did not start or provoke. You can defend yourself with these DEFENDER RIGHTS. Defender rights allow you to kill your attackers for 2 hours or until your character dies. Defender rights can be shared with anyone who you recently role played with for at least 30 consecutive minutes prior to and including the start of the hostile action, as well as all approved group members.

    • You are an attacker if you are the one who initiated, started, caused, or provoked the hostile situation. You can defend yourself with these ATTACKER RIGHTS from the defenders. Attacker rights allow you to kill defenders for 1 hour or until your character dies. Attacker rights can be only be shared with your approved group members. If you are not a part of an approved group, attacker rights cannot be shared and apply only to your character.

  • 4.3 You should not use defender or attacker rights in situations where it does not make in-character sense. In other words, obtaining kill rights alone does not give you permission to use them any time you want and in all situations. Consider role play, IC information, and the current situation before using these kill rights. Kill rights gained from any rule breaks (such as baiting or invalid initiation) are considered invalid and their use will be punished as if they were not obtained at all.

  • 4.4 Hostile situations must focus on the role play experience of both attackers and victims. Both sides should actively participate and contribute to role-play in all situations, any disputes or issues can be discussed and resolved afterward.

As an attacker you may NOT:

  • Attack other players just for the sake of gear by doing a quick robbery that involves little to no role play.

  • Ignore your victims. You must always provide engaging role play and keep things interesting for the victims.

As a victim you may NOT:

  • Pretend to be fearless, emotionless, not feel pain, or otherwise be unaffected by the situation where your life is at risk in a hostile situation.

  • Be passive during hostile role-play or refuse to participate in it. Just sitting there and not contributing to role play can make the situation very boring for the attackers.

  • 4.5 Combat logging is leaving the server during or shortly after a hostile situation or when your character is still involved in active role play. If any players have kill rights on you or your group, you may not log out from the game until 15 minutes have passed since you broke the line of sight with any of those players, UNLESS the players with kill rights give you permission to log out.

  • 4.6 If you successfully capture a player through a hostile action and take them into your custody, they are now considered your hostage. You must do everything in your power to keep your hostages alive and in relatively good health. That includes protecting them from zombies and leaving them with a realistic chance of survival when they are released. A character that is taken hostage may be executed once for a past hostile incident where the hostage was personally responsible for the death of an ally. Hostages may only be executed in the following scenarios otherwise:

    • Hostages do not comply with your demands after repeated requests or they try to escape.

    • Hostages pose a direct threat to you or your group, for example by picking up a weapon after being told not to.

    • Hostages do not value their life, for example, if they repeatedly talk back or insult you after being told to stop.

    • Approved group of the hostage or their allies refuse to negotiate or open fire on hostage-takers.

    • Demands from negotiations with the approved group of the hostage have not been met after a reasonable time has elapsed.

  • 4.7 You are not allowed to bait other players. Baiting is the act of provoking, insulting, or acting in an offensive manner unsuitable to the roleplay situation at hand, with the aim of getting the other party to initiate on you.

  • 4.8 Griefing is the act of damaging or destroying a player base, storage container, vehicles, or their contents using OOC knowledge, ill intent, or doing so without IC reasoning that is proportionate to the damage done.

  • 4.9 If you are searched for items by other players you must give away all items that are available on your character - you may not make items "imaginary", hidden in body cavities, or have concealed weapons.

  • 4.10 Deployable weapons such as land mines, bear traps, and similar items work in two different ways:

    • When deployed by the base owners inside a walled-off and closed base, these weapons will be treated as defensive measures, and thus any kills by them will be considered valid; even without kill rights

    • When deployed anywhere or by anyone else they will be treated the same as any other weapon, IE:

      • If someone gets injured or killed by a mine or trap which you placed in the middle of a town or forest, it will be treated the same way as if you shot or killed them on sight with a gun.

      • If an enemy you have valid kill rights dies to your mine or trap, the kill will be considered valid.


5 Base Building

Base building is an integral part of roleplay on DayZ. We encourage people to build a safe spot to stash stuff that they find. We do discourage hoarding loot, but it is inevitable that it will happen. We at MVGRP will only place restrictions on what you may have or build in order to maximize server performance so that everyone can have an enjoyable experience.

  • 5.1 You can build in any area EXCEPT military bases or high tier loot spawn areas. We discourage building in hospitals or police departments unless it makes sense for your group. We ask that you get permission before walling off or restricting access to these areas

  • 5.2 Bases must be built with realism in mind. Gates should not open through static objects on the map or other built walls. No more than two outer gates are allowed per base, IE: an airlock consisting of two gates. These gates must function in a realistic manner as outlined above.

  • 5.3 Excessive building is prohibited. There is no reason for one person to wall off half a city for themselves or excessively stack walls.

  • 5.4 Placing a storage item in a way that it is unable to be taken down or accessed is prohibited. IE: Placing a tent partially in a wall or the ground so that someone cannot pack it. If you experience this accidentally, please notify an admin immediately and we will remove and replace the item. If you do not notify us of such an occurrence, we will assume it was done intentionally. Please double check your storage containers.

  • 5.5 Locks must be visible on gates and may not be obscured inside walls or other poles in order to prevent them from being removed.



Rule Break Punishments

Rule breaks are bound to happen on any server. We take all reports seriously and investigate accordingly. We encourage all players to attempt to verbally talk out any potential rule breaks with an admin present prior to filing a report; however, we understand that sometimes reports are still necessary. If you believe filing a report is necessary, we ask you to utilize software to record interactions that include potential rule breaks, this will give us clarity to the situation and avoid ‘he-said, she-said’ situations.

Not all rule breaks are the same and therefore we reserve the right to take the totality of the circumstances into account when administering punishments. This could mean that your rule break results in a different punishment than someone else’s. This is not showing favoritism, all reports are handled with fairness and impartiality.

  • KOS:
              1st Offense – Up to 3-day ban
              2nd Offense – 7-day ban and character reset
              3rd Offense – Permanent ban – can appeal after 30 days


  • Base Building Violations:
              1st Offense – Warning with 24 hours to fix / Deletion if not fixed
              2nd Offense – Deletion of structure(s)
              3rd Offense – Deletion of the entire base


  • All other rules
              Metagaming punishments will be issued in accordance with the severity of the violation and the totality of the circumstances involved. This could be, but not limited to, up to permanent ban appealable after 30 days

Server Rules: Site Rules
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